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How To Redo Missions In Rdr2

Arthur Morgan and Bill Williamson in a shootout

Listed below are the storyline missions in Cerise Dead Redemption 2. The narrative of Ruby Expressionless Redemption ii spans four or five unlike territories and 109 different missions (94 story missions, also as 15 "honor missions") which are separated in 6 capacity and a 2-office epilogue. Completing each unique mission tallies in the Progress Bill of fare in the game and the Missions Module of the Gild interface and counts towards 100% Completion.

Chapter 1: Colter

" Afterwards a failed robbery, the gang have fled from Blackwater into the Grizzly Mountains, but a late spring tempest has left them half frozen and starving. They hole up in an abased mining boondocks to lick their wounds and expect a interruption in the weather.
Chapter overview
  1. "Outlaws from the West"
  2. "Enter, Pursued past a Memory"
  3. "The Aftermath of Genesis"
    or "Old Friends"
  4. "Who the Hell is Leviticus Cornwall?"
  5. "Eastward Jump"

Chapter 2: Horseshoe Overlook

" After a break in the weather condition, the gang have headed downwards from the mountains, and are now hiding at Horseshoe Overlook.

They are outside Valentine, a dingy livestock town, and are figuring out their next moves while re-gathering their strength. Dutch is trying to figure out a new plan for the gang, Hosea is finding places to rob, while Karen and the girls are bored after beingness stuck in the mountains. Some erstwhile friends reappear.

Chapter overview
Who is Not Without Sin branch
  1. "Who is Not Without Sin"
  2. "A Strange Kindness"
Exit Pursued by a Bruised Ego co-operative
  1. "Go out Pursued by a Bruised Ego"
  2. "The Spines of America"
  3. "The Sheep and the Goats"
  4. "A Strange Kindness"
Polite Society, Valentine Way co-operative
  1. "Polite Society, Valentine Fashion"
  2. "Good, Honest, Snake Oil"
  3. "Pouring Forth Oil I"
  4. "Pouring Forth Oil II"
  5. "Pouring Forth Oil Three"
  6. "Pouring Forth Oil IV"
    or "A Fisher of Men"
  7. "The Sheep and the Goats"
  8. "A Strange Kindness"
Americans at Rest branch
  1. "Americans at Balance"
  2. "The Showtime Shall Be Last"
    or "Paying a Social Call"
    or "Money Lending and Other Sins I"
    • "The Starting time Shall Be Last"
      1. "Pouring Along Oil I"
      2. "Pouring Forth Oil II"
      3. "Pouring Forth Oil III"
      4. "Pouring Forth Oil IV"
        or "A Fisher of Men"
      5. "The Sheep and the Goats"
      6. "A Strange Kindness"
    • "Paying a Social Call"
      1. "Nosotros Loved Once and Truthful I"
      2. "Pouring Forth Oil I" (see to a higher place for continuation)
        or "We Loved Once and True II"
      3. "We Loved Once and True Three" (optional)
      4. "The Sheep and the Goats" (see continuation above)
    • "Money Lending and Other Sins I"
      1. "Money Lending and Other Sins Ii"
      2. "We Loved Once and True I" (run into continuation above)
        or "Money Lending & Other Sins Three" (continues with "The Sheep and the Goats" higher up)
        or "A Placidity Time" (continued below)
      3. "A Fisher of Men" (continues with "The Sheep and the Goats" above)
        or "Blest are the Meek?" (continued beneath)
      4. "An American Pastoral Scene"

Affiliate 3: Clemens Point

" The gang got run of Valentine subsequently an atmospherics with the railway magnate, Leviticus Cornwall, who has grown tired of having his trains robbed past gangs of outlaws. Afraid that the routes westwards were existence watched by Pinkerton agents, the gang moved south and east and are now hiding at Clemens Cove, near the town of Rhodes.

Rhodes is a rundown town that has lost a lot of its Antebellum charm, and is in the grip of a feud between 2 old local families, the Grays and the Braithwaites. Dutch and Hosea hope to utilise this dispute to their advantage.

Chapter overview

If coming from Chapter 2 past completing "An American Pastoral Scene", players jump directly into "Advertising, The New American Art")

Further Questions of Female person Suffrage branch (only afterwards A Foreign Kindness from Ch. ii)
  1. "Further Questions of Female Suffrage"
  2. "Friends in Very Low Places"
  3. "A Short Walk in a Pretty Town"
  4. "Blood Feuds, Ancient and Mod"
  5. "The Battle of Shady Belle"
The New Due south co-operative (merely after "A Strange Kindness" from Ch. two)
  1. "The New South"
  2. "The Course of True Love I"
    or "American Distillation" (goes to "Advertizement, The New American Art" below)
    or "An Honest Mistake"
    • "The Course of True Honey I"
      1. "The Form of True Love Ii"
      2. "The Course of True Love Three"
      3. "Advertisement, The New American Art"
      4. "Magicians for Sport"
        or "The Fine Joys of Tobacco"
        or "Horse Flesh for Dinner" (continues with "A Short Walk in a Pretty Town" from the previous department)
        • "Magicians for Sport"
          • "Friends in Very Low Places" (come across the continuation in "Further Questions of Female Suffrage" above)
            or "Blessed are the Peacemakers" (continues with "A Short Walk in a Pretty Town" from the previous department)
            or "The Fine Joys of Tobacco" (continued below)
          • "The Fine Joys of Tobacco"
            • "Horse Flesh for Dinner"
              or "A Curt Walk in a Pretty Town" (continues with "Blood Feuds, Ancient and Modernistic" from the previous section)
    • "An Honest Error"
      1. "Preaching Forgiveness as He Went"
      2. "Sodom? Dorsum to Gomorrah"
      3. "Blessed are the Peacemakers" (continues with "A Brusque Walk in a Pretty Town" from the previous department)

Affiliate 4: Saint Denis

" Things concluded poorly in Rhodes. The Pinkertons showed up once again, and little Jack Marston is kidnapped.

The gang headed to Saint Denis hunting for Jack and are at present hiding exterior town, deep in the swamps, in a rundown old manor firm called Shady Belle. Dutch is desperately searching for an escape plan for them all. Hosea meanwhile is hunting a serious score for them.

Chapter overview
  1. "The Joys of Civilization"
  2. "No, No and Thrice, No"
    or "Angelo Bronte, A Homo of Honor"
    or "Help a Blood brother Out"
    • "No, No and Thrice, No"
      1. "Horsemen, Apocalypses"
      2. "Urban Pleasures"
      3. "State Pursuits"
      4. "Revenge is a Dish Best Eaten"
      5. "Banking, The Quondam American Art"
      6. "Lost and Not Quite Plant" (cutscene)
    • "Angelo Bronte, A Man of Honor"
      • "The Gilded Cage"
        or "Fatherhood and Other Dreams"
        • "The Gilded Cage"
          1. "A Fine Dark of Debauchery"
          2. "Banking, The Old American Art"
          3. "Lost and Not Quite Found" (cutscene)
        • "Fatherhood and Other Dreams"
          1. "American Fathers I"
          2. "American Fathers II"
          3. "Banking, The Quondam American Art"
          4. "Lost and Not Quite Constitute" (cutscene)
    • "Help a Brother Out"
      • "Brothers and Sisters, One and All"

Chapter 5: Guarma

" The banking company robbery in Saint Denis was a disaster. The gang has been nearly destroyed, several members were killed and arrested. Everything seemed lost.

Dutch, Micah, Javier, Bill and Arthur escaped on a boat. The boat sank in the Carribean and they were washed ashore on the island of Guarma, a sugar cane producing isle off the coast of Cuba. The island is dominated by Colonel Fussar, a local tyrant, kept in power by the sugar companies. The local workers are despondent. The gang, or what remains of them are pressured into helping by a Haitian smuggler named Hercule. In substitution, he will try to find them passage back to America.

Chapter overview
  1. "Welcome to the New World"
  2. "A Kind and Benevolent Autocrat"
    or "Savagery Unleashed"
  3. "Hell Hath No Fury"
  4. "Paradise Mercifully Departed"
  5. "Dear Uncle Tacitus"
  6. "Fleeting Joy"
  7. "That's Murfree State"
    or "A Fork in the Road" and "Icarus and Friends" (continues every bit seen below, in Chapter 6, after the completion of That's Murfree Country)

Note: While "Icarus and Friends" is playable in Chapter 5, information technology is considered a Chapter 6 mission, when replaying missions.

Chapter half-dozen: Beaver Hollow

" The gang, or what is left of it were reunited at Lakay, just was quickly assaulted by a squad of Pinkertons.

The gang fled into some unsafe canton to the north and are now hiding in Beaver Hollow, awaiting their fate and riddled with internal disputes and anxieties. Arthur is not feeling very well and is unsure what to do.

Chapter overview

How players progress through this chapter depends on which mission they finished with from the previous chapter.

That's Murfree Land co-operative
  1. "That's Murfree Land"
  2. "The Class of True Love Four"
    or "Money Lending & Other Sins 6"
    or "Visiting Hours"
    • "The Course of True Honey 4"
      • "The Course of True Honey 5"
    • "Money Lending & Other Sins VI"
      • "Coin Lending & Other Sins Seven"
    • "Visiting Hours"
      1. "Only a Social Telephone call"
      2. "The Delights of Van Horn"
        or "A Rage Unleashed"
        • "The Delights of Van Horn"
          1. "Mrs. Sadie Adler, Widow I" and "Mrs. Sadie Adler, Widow II"
          2. "The Span to Nowhere"
          3. "My Last Male child"
          4. "Our All-time Selves"
          5. "Cherry-red Expressionless Redemption"
        • "A Rage Unleashed"
          • "Goodbye, Honey Friend"
            or "Archeology for Beginners"
            • "Goodbye, Dear Friend"
              1. "Mrs. Sadie Adler, Widow I" and "Mrs. Sadie Adler, Widow Two"
                or "Favored Sons" and "The King's Son"
              2. "My Final Boy" (see continuation above)
            • "Archeology for Beginners"
              1. "Accolade, Amongst Thieves"
              2. "The Fine art of Chat"
              3. "The King's Son" (run across continuation in a higher place)
A Fork in the Road branch
  1. "A Fork in the Road"
  2. "Icarus and Friends" (see higher up)
    or "Practise Not Seek Absolution I"
    or "Of Men and Angels I"
    • "Icarus and Friends"
      • "Visiting Hours" (run across continuation above)
    • "Do Not Seek Absolution I"
      • "Do Not Seek Absolution Two"
    • "Of Men and Angels I"
      • "Of Men and Angels Ii"

Epilogue, Part ane: Pronghorn Ranch

" John takes a chore at Pronghorn Ranch and tries to escape his past indiscretions, while learning the skills of ranching.

He and his family live under assumed names, or effort to, every bit they return to some familiar country later several years of wandering in the north and w.

Chapter overview
  1. "The Wheel"
  2. "Simple Pleasures"
  3. "Farming, For Beginners"
    or "Fatherhood, For Beginners"
  4. "Erstwhile Habits"
  5. "Fatherhood, For Idiots"
    or "Jim Milton Rides, Again?"
  6. "Motherhood"
  7. "Gainful Employment"
    or "The Landowning Classes"
    • "The Landowning Classes"
      • "Home of the Gentry?"

The chapter comprises 11 missions, which can be played in 8 dissimilar sequences.

Epilogue, Part 2: Beecher'due south Hope

" In an effort to give Abigail the life she has always wanted, John has bought a farm of his own. He is trying to become a family unit human being and a rancher, with assist and hindrance from some old friends.
Chapter overview
  1. "Bare Knuckle Friendships"
  2. "An Honest Day'south Labors"
    or "Home Comeback for Beginners"
  3. "The Tool Box"
  4. "A New Jerusalem"
  5. "A Quick Favor for an Old Friend"
  6. "Uncle's Bad Solar day"
  7. "The Best of Women" (cutscene)
  8. "Trying Once more"
    or "A Really Large Bounder"
  9. "A New Future Imagined"
  10. "American Venom"

The second epilogue consists of 12 missions, all of which are not-optional. The 12 missions tin exist completed in just four unlike sequences, making the 2nd epilogue one of the chapters which allow the player least caste of choices in terms of in which order they progress through the string of missions that they are required to play to reach the end of the chapter.

Stranger Side-missions

Below are the 26 of the 31 stranger side-missions for Red Dead Redemption 2. "Brothers and Sisters, One and All", "Practise Non Seek Absolution", "Assistance a Brother Out", "Money Lending and Other Sins" and "Of Men and Angels" are stranger missions likewise, but they are too counted every bit "honor missions" and thus are included in the chapters above.

  • "A Better World, A New Friend" - Two parts
  • "A Brilliant Bouncing Male child" - Two parts
  • "A Fine Night For It"
  • "A Fisher of Fish" - 2 parts
  • "A Test of Organized religion" - Ii parts
  • "All That Glitters"
  • "American Dreams"
  • "Arcadia for Amateurs" - 5 parts
  • "Duchesses and other Animals" - Six parts
  • "Fundraiser"
  • "Geology for Beginners" - Two parts
  • "He'south British, of Class" - Five parts
  • "Idealism and Pragmatism for Beginners" - Three parts
  • "No Good Deed"
  • "Oh, Brother" - Three parts
  • "Smoking and other Hobbies"
  • "The American Inferno, Burnt Out" - Five parts
  • "The Artist's Manner" - 4 parts
  • "The Iniquities of History" - Two parts
  • "The Mercies of Knowledge" - Seven parts
  • "The Noblest of Men, and a Woman" - Four parts, also split into iv different parts
    • Emmet Granger
    • Flaco Hernandez
    • Baton Midnight
    • Black Belle
  • "The Smell of the Grease Paint" - Two parts
  • "The Ties That Bind Usa" - Four parts
  • "The Veteran" - Four parts
  • "The Wisdom of the Elders" - Five parts
  • "To the Ends of the Earth"

Other:

  • Charlotte Balfour mission strand - Three Parts

Companion Activities

Chapter 2: Horseshoe Overlook

  • Five Finger Fillet - Lenny Summers
  • Go Hunting - Charles Smith
  • Rob a Homestead - Javier Escuella

Affiliate three: Clemens Point

  • Five Finger Fillet - Micah Bell
  • Dominoes - Tilly Jackson
  • Rob a Homestead - Sean MacGuire
  • Go Fishing - Javier Escuella
  • Go Line-fishing - Kieran Duffy
  • Rob a Stagecoach - Bill Williamson
  • Rob a Stagecoach - Sean MacGuire

Chapter 4: Saint Denis

  • Rob a Bank - Charles Smith*
  • Become Hunting - Simon Pearson
  • Rob a Stagecoach - Lenny Summers
  • Rob a Stagecoach - Micah Bell
  • Get Rustling - Uncle

*Notation: "Rob a Bank" for Charles Smith is an exclusive companion activity for Special / Ultimate Edition.

Video Walkthrough

Red_Dead_Redemption_2_-_All_Companion_Activities_Friends_With_Benefits_Trophy

Reddish Dead Redemption 2 - All Companion Activities Friends With Benefits Trophy

Companion Detail Requests

Companion Chapter Time of Twenty-four hours Request Reward
Javier Affiliate 2 8AM - 8PM Oleander Sage Poison Throwing Knives
Mary-Beth Chapter ii 8AM - 8PM Fountain Pen Band
Pearson Affiliate 2 (While playing poker with him) 8AM - 2PM Naval Compass Guarma Rum
Jack Chapter 2 (during the mission "A Fisher of Men") 8AM - 8PM Comic Book Chocolate Bar
Jack Chapter 2 (after the mission "A Fisher of Men") 8AM - 8PM Thimble Jack'southward Drawing UI
Abigail Chapter 2 (afterwards the mission "A Fisher of Men") 8AM - 8PM $5 Honor
Tilly Chapter 3 (While playing dominoes with her) 8AM - 8PM Necklace 2 Health Cures
Sadie Chapter 3 (during the mission "Further Questions of Female person Suffrage") 8AM - 8PM Harmonica Gun Oil
Hosea Chapter 3 8AM - 8PM 2 American Ginseng Potent Health Cure
Molly Chapter three 8AM - 8PM Pocket Mirror Cigar
Kieran Chapter 3 12PM - 6PM 2 Burdock Roots Horse Care Items:
  • Horse Stimulant
  • Horse Meal Pamphlet
Sean Chapters 2-3 8AM - 6PM Kentucky Bourbon Burn Bottles
Neb Capacity two-4 8AM - 8PM Hair Pomade Repeater Cartridges - High Velocity
Charles Capacity two-4 8AM - 8PM 1st Request: Moonshine
2nd Request: Oleander Sage
1st Request: Burn down Arrows
2nd Request: Toxicant Arrows
Dutch Capacity 2-4 8AM - 8PM Pipe Spurs UI
Hosea Chapters two-iv 8AM - 8PM The Example of the Shrew in the Fog Book Predator Bait
Susan Capacity 2-4 8AM - 8PM Whatever 2 Seasoning Herbs:
  • Wild Mint
  • Oregano
  • Creeping Thyme
Strong Phenomenon Tonic
Pearson Capacity 2-four 8AM - 2PM Rabbit Carcass Scout Jacket UI
Lenny Chapters 2-4 8PM - 3AM Pocket Watch Dynamite
Charles Epilogue Part Ii 8AM - 8PM Hawkeye Feathers Horse Reviver
Uncle Post-Game 8AM - 8PM Dwelling house Remedy Ingredients:
  • Milkweed
  • Kentucky Bourbon
  • Peppermint
  • Hair Pomade
  • Skunk Carcass
Clothing:
  • Tornado Boots UI
  • Classic Frock Coat UI
  • Out-of-stater Chapeau UI
  • Borderland Belong UI
NOTES:
  • The best time to trigger an item request (besides during missions and companion activities) is from noon to approximately the evening. This makes it easier every bit the gang members are not asleep or eating dinner despite some of them not being available after 12pm or afterwards 3pm.
  • Due to Lenny's asking existence at dark, information technology is best triggered at around 10pm as the gang members tend to stay up for a long time at nighttime.
  • At that place are possibilities that some companions won't ask for the items they are looking for, in Chapters 3-4, such every bit Pearson request for a Rabbit, or Sean asking for a canteen of Kentucky Bourbon. To avoid this, players should aim to complete the above item requests as early/soon as possible.
  • UI denotes a Unique Item.

Video Walkthrough

Red_Dead_Redemption_2_-_All_Item_Requests_&_Locations_(Errand_Boy_Trophy)

Red Dead Redemption ii - All Item Requests & Locations (Errand Male child Trophy)

Trivia

  • During part 2 of the epilogue, John becomes indebted to the bank. Even if the role player acquires the indebted sum of $465 or more exterior of the master missions, the coin tin can't exist used to pay off the debt and the player must instead complete the storyline missions that upshot in John making the payments.

Related Content

Source: https://reddead.fandom.com/wiki/Missions_in_Redemption_2

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